![]() There aren’t nearly enough standout moments in this game, but it will occasionally reward those who stick around. There are opportunities for explosive chain reactions in every room, and the carnage begins to resemble a colourful fireworks display. Accept the outmoded gameplay, give in to the brilliantly naff one-liners in the game’s incessant voiceover interruptions, and switch off your brain, and Crackdown 3‘s charms begin to seep through.Īt the end of the game my chosen loadout was a grenade launcher and two variations of rocket launcher, one of which fires multiple homing missiles. In 2019’s, it’s just a bit stale.Īnd yet. The cel-shaded design of the 2007 original felt fresh. Even the 4K capabilities of the Xbox One X can’t hide the bland design, schlocky textures and New Providence’s general emptiness. It doesn’t help matters either that Crackdown 3 is not an especially good-looking game. It’s hard to pick out a truly memorable encounter. Most of the major fights task you with taking down someone in a giant mech suit, but doing so is rarely more complex than point, shoot, dodge, reload – rinse, repeat. And for a game that has been in development for so long, the final product feels rushed. For a game that may well be launching in the Xbox One’s twilight years, it feels bizarrely last-gen in pretty much every department. It’s easy to imagine people throwing the towel in with Crackdown 3 long before the credits roll. ![]() Crackdown 3 just can’t match the webslinger for thrills. It’s just a shame for Crackdown 3 that it finally arrives so soon after Marvel’s Spider-Man, which was elevated to greatness by its sublime swinging mechanics.īoth games are guilty of indulging in the more tiresome open-world tropes (yes, more towers), but traversal in Sony’s exclusive is so good that it’s easier to forgive. Reaching a number of the bosses requires you to ascend huge, multi-floored towers, and these platforming sections are some of the most enjoyable moments in the game. Once you have the Launch Pad – essentially a tiny trampoline you can throw anywhere on the ground to give you an aerial boost – and the triple-jump in your arsenal, Crackdown 3 becomes a far more enjoyable game. Completionists can hunt down all 750, as well as an additional 250 blue ‘hidden’ orbs, but you won’t need that many to unlock everything in the Agent’s moveset. Run out of ammo? Just throw a car at the suckers.Īgility, meanwhile, is once again upgraded by collecting green orbs scattered high and low across the city. One of the best guns in the game fires a laser beam that incinerates even the heavily armoured mercs in a matter of seconds. Every firefight triumph rewards you with orbs that gradually level up your abilities and reward you with better weapons and moves, like a gravity gun, a charged punch, and sticky grenades that can take out multiple targets at once. Happily, it doesn’t stay this way for long. ![]() Combat is repetitive, weightless and dull until you get your hands on the late-game weapons, with the challenge coming from the overwhelming number of enemies it throws at you rather than remotely intelligent AI.Īnd while you can commandeer any vehicle, none of the cars are satisfying to drive, so you’ll likely find yourself running from waypoint to waypoint daydreaming about a maxed out jetpack. The match-making is old school to the point of you having to return to the main menu and enter into a game mode of choice after every single match, the lock-on functionality just doesn’t work in a competitive multiplayer space and no matter how cool or exciting destroying the neon-soaked environment is, the foundations just aren’t there to keep anybody interested long-term.If you’ve played either of the previous Crackdown entries, you’ll know that the Agent always finishes the game as a superhero capable of single-handedly wiping out entire armies and leaping over buildings as if they’re cardboard boxes.īut, because this a video game, you start the campaign with very few of your party tricks in tact, and this makes Crackdown 3‘s opening hours a tedious slog. The multiplayer only comes with two modes, one a “kill confirmed” style death-match and another one that involves capturing and protecting zones, which feels counter-intuitive to the whole bouncing around the map thing that Crackdown 3 does so well. While it works as a sort of tech demo for this destructive technology (which is fun initially for sure, slamming through walls and watching the debris fly), the rest of Wrecking Zone is so archaic that it only warrants a brief look before it gets old. ![]() Being paired with random players isn’t my preferred method in team-based multiplayer, but I digress. The decision to not allow you to party up with friends in this mode is puzzling, although they have said this will be fixed in a future patch.
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